Rad Sechrist

gobi-baptiste-gaubert:

A color Rough an some inked pages of the intro scènes of my comic book 2nd issue “Goligo”.

so good

grizandnorm:

Tuesday Tips SUPER WEEK - No Straight LinesCurved lines > Straight lines. That’s it.Norm

grizandnorm:

Tuesday Tips SUPER WEEK - No Straight Lines

Curved lines > Straight lines. That’s it.

Norm

pausacaffe:

The Serpent Princess (by Arctq17)

such nice design

grizandnorm:

Tuesday Tips SUPER WEEK - HandsThis is the first post about hands. Other posts about hands in the future will cover “hands in relationship to the body”, “different characters, different hands”, “expressive hands” and “hands touching things”. If you have suggestions for Tuesday Tips, write me a personal message.Norm

grizandnorm:

Tuesday Tips SUPER WEEK - Hands

This is the first post about hands. Other posts about hands in the future will cover “hands in relationship to the body”, “different characters, different hands”, “expressive hands” and “hands touching things”. If you have suggestions for Tuesday Tips, write me a personal message.

Norm

grizandnorm:

Tuesday Tips — Asymmetry in facial expressions.A lot of times, asymmetry will bring energy and movement to a pose or composition. More specifically, I feel like breaking the symmetry of a character’s expression is key to bring interest to it. Of course, there’s always a situation where there’s a need for symmetry. On top of my head, I can think of depicting a character who has an authority role, or the “undefeated champion of something”, or the “cold stone killer”, etc. So, a symmetrical facial expression usually means the character is: supremely bored, supremely confident, has no emotions, has a poker face, or is dead. Did I miss one? Symmetry in framing is also quite rare, but when handled by a master (Kubrick, Anderson), it’s undeniable. (If you have time, watch this: http://vimeo.com/89302848)Now, back to asymmetry in facial expressions. In general, it’s a great way to flesh out a character’s thought process. What is he/she thinking about? What’s their goal?I’m just touching the tip of the iceberg here. Way more tips to come in the future. Maybe next time, I’ll start to cover GESTURES.Completely unrelated to the subject, I recently read a list of tips from movie director Sam Mendes. Here’s my favorite: “Try to learn to make the familiar strange, and the strange familiar. …”Norm

grizandnorm:

Tuesday Tips — Asymmetry in facial expressions.

A lot of times, asymmetry will bring energy and movement to a pose or composition. More specifically, I feel like breaking the symmetry of a character’s expression is key to bring interest to it. Of course, there’s always a situation where there’s a need for symmetry. On top of my head, I can think of depicting a character who has an authority role, or the “undefeated champion of something”, or the “cold stone killer”, etc. So, a symmetrical facial expression usually means the character is: supremely bored, supremely confident, has no emotions, has a poker face, or is dead. Did I miss one? Symmetry in framing is also quite rare, but when handled by a master (Kubrick, Anderson), it’s undeniable. (If you have time, watch this: http://vimeo.com/89302848)

Now, back to asymmetry in facial expressions. In general, it’s a great way to flesh out a character’s thought process. What is he/she thinking about? What’s their goal?

I’m just touching the tip of the iceberg here. Way more tips to come in the future. Maybe next time, I’ll start to cover GESTURES.

Completely unrelated to the subject, I recently read a list of tips from movie director Sam Mendes. Here’s my favorite: “Try to learn to make the familiar strange, and the strange familiar. …”

Norm

dotsloopsandlines:

where? this is where…

dotsloopsandlines:

where? this is where…

Don’t know if I’ll ever finish this comic, but here is the start

some old designs I did a while back

fawnv:

Storyboard by Fawn Veerasunthorn 

This section of my boards was featured in the Art of Frozen book, so I thought I would post a little more story sketches from the sequence. They’re not in full continuity here (this sequence was about 150 panels), but they are in order. 

Frozen is now available for download on iTunes

so good

DreamWorks is doing a story initiative again!
http://www.dreamworksanimation.com/company/careers/outreach/story

DreamWorks is doing a story initiative again!

http://www.dreamworksanimation.com/company/careers/outreach/story